// MoveEquipCommand.h: interface for the MoveEquipCommand class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MOVEEQUIPCOMMAND_H__2CF00FFE_5A2E_46E9_AE41_750131EC85A0__INCLUDED_)
#define AFX_MOVEEQUIPCOMMAND_H__2CF00FFE_5A2E_46E9_AE41_750131EC85A0__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class Equip;
class DllExport MoveEquipCommand  
{
public:
	BOOL Execute();
	MoveEquipCommand();
	virtual ~MoveEquipCommand();
	
private:
	Equip* m_pEquip;
	BOOL MoveNozzle(AcGeMatrix3d xform);

};

#endif // !defined(AFX_MOVEEQUIPCOMMAND_H__2CF00FFE_5A2E_46E9_AE41_750131EC85A0__INCLUDED_)
